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1. Add ability to center map on ship. - in Player Features and Ideas Discussion [original thread]
You can't check for the presence of ships in signatures, anomalies of previously scanned out safe spots using the F11 map, because none of those things show up on the F11 map. Also these items are commonly far off the system plane so the 2D F11 m...
- by Neutrino Sunset - at 2014.05.14 12:16:00
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2. Add ability to center map on ship. - in Player Features and Ideas Discussion [original thread]
In the Solar System map double clicking on anything centers the map on that object. Except your own ship, double clicking on that does nothing and there is no way to center the map accurately on your own ship. This is very necessary for direction...
- by Neutrino Sunset - at 2014.05.14 12:08:00
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3. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Apollo Purvon wrote: You expect highsec ice consumption to drop on the theory that people will downsize their towers, ignoring the idea that more people will drop towers because you're also removing standings requirements and giving bonuses to ...
- by Neutrino Sunset - at 2014.04.30 12:46:00
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4. Trivial Map improvements. Just do it please. - in Player Features and Ideas Discussion [original thread]
The F11 map browser would be a damn sight more useful if when you hover over the systems in the constellation view it showed you the system security level as well as just the system names. Currently the only way to check this is to right click an...
- by Neutrino Sunset - at 2014.04.16 18:11:00
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5. Stratios cloak reactivation delay issue. - in Player Features and Ideas Discussion [original thread]
Ok, fair enough. I've been looking at EFT and it doesn't help that the EFT descriptions don't always match the in game ones. But according to the in game description the Cloaking skill affects the targetting delay after decloaking, not cloak reac...
- by Neutrino Sunset - at 2014.04.03 15:29:00
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6. Stratios cloak reactivation delay issue. - in Player Features and Ideas Discussion [original thread]
Owen Levanth wrote: To correct a few factual errors: The Astero and the Stratios had their cloak reactivation delay reduced to 15 seconds a short while ago, which sets them on the same level as a stealth bomber. Also ... I never said the Ast...
- by Neutrino Sunset - at 2014.04.03 08:37:00
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7. Stratios cloak reactivation delay issue. - in Player Features and Ideas Discussion [original thread]
Justin Cody wrote: The way to prevent having to approach longer than necessary is this: ... Thanks for that tip, I'll give it a try.
- by Neutrino Sunset - at 2014.04.02 19:48:00
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8. Stratios cloak reactivation delay issue. - in Player Features and Ideas Discussion [original thread]
For the record since T3 cruisers are at least as effective as T2 and require no significant skill training I think the whole "T2 ships require lots of extra skill training" argument is a total red herring. As is comparing a faction ship to vanilla...
- by Neutrino Sunset - at 2014.04.02 19:47:00
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9. Add the new damage notifications to the overview. - in Player Features and Ideas Discussion [original thread]
Recently there was added this new effect where ships that are damaging you are displayed with a red halo in the main view. The relative sizes of the halo reflect the relative amount of damage each ship is doing to you. This is a good start on add...
- by Neutrino Sunset - at 2014.04.02 13:01:00
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10. Stratios cloak reactivation delay issue. - in Player Features and Ideas Discussion [original thread]
If you warp to a gate at zero you quite often don't land within jump range. What follows then is a period of several seconds where the autopilot enters an 'Approaching the gate' phase prior to jumping, naturally during this time you are vulnerable...
- by Neutrino Sunset - at 2014.04.02 12:48:00
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11. Stratios cloak reactivation delay issue. - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: Deactivate cloak before you land on the gate Get alpha'd while 'Approaching the Gate' Do not Profit! Ftfy.
- by Neutrino Sunset - at 2014.04.01 15:44:00
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12. Tiericide - Blockade Runner and Deep Space Transport - in Player Features and Ideas Discussion [original thread]
I think there are some really good points there. Switching the unscannable cargo from Blockade Runner to DST is a great idea, as is giving Blockade Runners another highslot to fit a covert cyno. Replacing warp core strength on DST with bubble im...
- by Neutrino Sunset - at 2014.04.01 13:53:00
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13. Stratios cloak reactivation delay issue. - in Player Features and Ideas Discussion [original thread]
It's a really sweet ship, but it has one glaring issue that greatly detracts from the joy of flying it, which really irks me. All other specialist cloaking ships have a role bonus of cloak reactivation delay reduced to 5 seconds. This applies to ...
- by Neutrino Sunset - at 2014.04.01 13:31:00
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14. Dummy turrets/bays - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: almost noone is using look at tactic to figure out possible equipment - whoever does should benefit from it IMO. Adding some fake turrets would remove the value of visual inspection of your target. This.
- by Neutrino Sunset - at 2014.02.10 15:37:00
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15. Make overview remember sort order for each tab. - in Player Features and Ideas Discussion [original thread]
I want my Travel tab sorted by icon so that gates and stations are at the top and any ships that might happen to be on grid with me are below that, but I want my combat tabs sorted by range. Unfortunately the way it currently is the overview does...
- by Neutrino Sunset - at 2014.02.09 00:12:00
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16. Make it possible to filter on Epic Arc agents in the Agent Finder. - in Player Features and Ideas Discussion [original thread]
Title says it all. How else are you supposed to locate Epic Arc agents?
- by Neutrino Sunset - at 2014.02.05 20:45:00
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17. Jump Clone Twice per 48 instead of once per 24 - Casual PvP Boon - in Player Features and Ideas Discussion [original thread]
Good idea, therefore will never happen.
- by Neutrino Sunset - at 2011.04.12 23:49:00
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18. CCP Shiny does not = WIN - in Player Features and Ideas Discussion [original thread]
What a surprise, uncomplimentary thread moved to recycle bin Features and Ideas Discussion.
- by Neutrino Sunset - at 2011.03.31 18:51:00
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19. Burning the Crops - in Player Features and Ideas Discussion [original thread]
Some aspect of this should have been in Dominion from the very beginning and in the "feedback" phase of development (the bit where players provided feedback that CCP completely ignored) this was repeated over and over ad nauseum. Along with the ot...
- by Neutrino Sunset - at 2011.03.29 20:47:00
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20. NPC&PVE rebalance - in Player Features and Ideas Discussion [original thread]
Supported I totally agree with the principal idea behind making NPCs behave more like real ships. The lack of any realistic NPCs at all is imo the most immersion breaking aspect of Eve and has been ever since its inception. In terms of how to br...
- by Neutrino Sunset - at 2011.03.29 20:33:00
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